Seedance 2.0: what a 10-second shot actually costs.
Seedance 2.0 doesn't have one price. It bills in three quality tiers — Mini, Fast, and Regular — and the path you take to reach it matters: first-party subscription credits, flat-rate plans, and pay-as-you-go APIs all land on different numbers for the same ten-second clip. This page normalizes those paths so you can budget like a filmmaker, not a spreadsheet.
This market reinvents itself about every six weeks. Every figure here wears its review date — and if we couldn't verify a source, we say so instead of guessing.
The headline clip count isn't the real clip count
CapCut and Dreamina's Max-style plan is often marketed around 9,000 monthly credits — roughly framed as 450 ten-second clips. That math only holds if every clip runs at the cheapest tier. In practice, Seedance 2.0 charges different credit amounts per tier:
A higher per-clip cost does not automatically mean the plan is bad. It means budgeting from the headline clip count will miss — especially once you move past drafting into Fast and Regular.
10-second 720p clip price matrix.
All figures in USD per fixed 10-second 720p unit. Subscription plans are normalized to per-clip cost so you can compare paths side by side — not to imply every provider bills the same way.
First-party UI, safe/default creator workflow
Heavy creator testing if the plan terms still hold
Developer workflows and precise usage budgeting
Occasional use, not bulk production
| Provider | Billing | Best use | Mini | Fast | Regular |
|---|---|---|---|---|---|
| Official CapCut / Dreamina Standard | Monthly subscription | First-party UI, safe/default creator workflow | $0.24 | $0.39 | $0.48 |
| Lovart Pro | Flat-rate subscription | Heavy creator testing if the plan terms still hold | $0.20 | $0.20 | $0.20 |
| Atlas Cloud API | Pay-as-you-go API | Developer workflows and precise usage budgeting | $0.16 | $0.22 | $2.47 |
| ArtCraft | Pay-as-you-go | Occasional use, not bulk production | $0.70 | $1.50 | $3.00 |
≈ $0.02 / second (10s unit price ÷ 10) — most platforms bill in fixed 5–15s brackets, not continuous seconds; treat this as a comparison figure, not a literal rate.
Blocking, motion, and composition at the lowest credit burn. Most of what you generate won't make the cut — that's normal. Mini is where you find out what works.
Once structure holds, move to mid tier for timing, texture, and motion fidelity. You're still iterating, but the shot is worth a closer look.
Full quality reserved for shots entering the final cut. If you're not sure the take survives, it's not a Regular shot yet.
Draft cheap. Kill weak shots early. Spend real money only on what survives the cut.
The expensive mistake isn't picking the wrong model — it's using the right model too early.
Verify before you budget
Provider pricing, credit bundles, and API rates change without much notice. Treat this page as a snapshot for comparison and workflow planning — then confirm the current numbers on each provider's own pricing page before you commit a production budget.
Pricing snapshot reviewed: 2026-06-30